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Although most quest-givers allow you to select one item from a randomly-generated list of treasure items, certain multi-part quest chains have a fixed list of named, pregenerated items available. Almost all such items are Bind on Acquire (disallowing exchange between characters). You won't be able to choose freely between those, since all the quest-givers replace some of those items by random ones "of equal value".
Particularly useful (and popular) items in the following lists include:
Black Widow Bracers, Graskitch's Skullcap, Puzzle Cap, Carniflex, Golden Cartouche, Iron Manacles, Linen Handwraps, Black Wolfskin Belt, Blademaster Gauntlets, Crimson Gemstone, Splinterskull Acolyte Ring, Mummified Bat, Jeweler's Loupe, Shrunken Head, Scavenged Warplate, Retribution, and Spectacular Optics. Almost any character will want several of those items as soon as they become available.
Level 2-3 quests
Level 2-4 quests
Level 3-5 quests
Weapons and armors bind on acquire, accessories don't bind on acquire.
- Berserker Bracers - Bracers: Damage reduction 1/-, +3 Intimidate
- Cloven Jaw War Beads - Necklace: +2 Constitution
- Gatewarder's Girdle - Belt: +2 Fortitude save, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally.
- Gloves of the Poet - Gloves: +3 Heal, +3 Perform
- Guardian's Dagger - +1 Greatsword: Keen
- Necromantic Robe - Robe: Lesser False LifeLesser False Life: Grants the wearer +5 maximum hit points., Power IIPower II: This item grants the wearer +20 maximum spell points. Sorcerers gain up to double spell points from items.
- Puzzle Cap - Helm: +2 Intelligence
- Ring of Dragon's Breath - Ring: Burning hands 3/rest
- Scorpion Staff - +1 Quarterstaff: Summon monster II 1/rest
- Shadow Star - +1 Shuriken: Keen, Returning, Deception
- Spellshield Docent - +1 Docent: Spell Resistance (13)
- Spider Spike - +1 Rapier: Lesser Vermin BaneLesser Vermin Bane: +1 enhancement bonus and +1d6 damage versus Vermins
- Spiked Mace of the Elements - +1 Morningstar: Lesser Elemental BaneLesser Elemental Bane: +1 enhancement bonus and +1d6 damage versus Elementals
- Stonedust Chain - +1 Chainmail: Lesser axeblock
- Stonedust Leather - +1 Leather Armor: Lesser axeblock
- Surefoot Boots - Boots: +3 Balance, +3 Move silently
- Trapblast Goggles - Goggles: +4 Reflex save
- Unfinished Elemental Platemail - +1 Half plate: Lesser Fire ResistanceLesser Fire Resistance: This property absorbs the first 5 points of Fire damage per attack that the wearer would normally take., Lesser Lightning ResistanceLesser Lightning Resistance: This property absorbs the first 5 points of Lightning damage per attack that the wearer would normally take.
- Vial of Slumberdust - Trinket: Sleep 3/rest
- Witchdoctor's Mantle - Cloak: +2 Will save, Power IIPower II: This item grants the wearer +20 maximum spell points. Sorcerers gain up to double spell points from items.
Level 3-7 quests
Items are minimum level 5 unless otherwise stated.
Level 5-8 quests
Items are minimum level 7 unless otherwise stated.
- Blacklace Blindfold - Goggles: +7 Listen, +7 Spot, -1 Dexterity
- Boneshard Flute - +1 Club: Command Undead 3/rest, +3 Perform - Required Level: 4
- Carniflex - +2 Greataxe (17-20/x3 crit): Keen - Required Level: 4
- Delera's Vestment - +2 Robe: +3 Charisma - Required Level: 6
- Docent of the Tomb - +1 Docent: +5 Balance, +5 Listen, +5 Search, +5 Spot - Required Level: 4
- Golden Cartouche - Necklace: +1 Intelligence, +3 Use magic device
- Headman's Hood - Helm: Fear 1/rest, +5 Intimidate
- Hellfire Cloak - Cloak: Lesser Acid ResistanceLesser Acid Resistance: This property absorbs the first 5 points of Acid damage per attack that the wearer would normally take., Lesser Fire ResistanceLesser Fire Resistance: This property absorbs the first 5 points of Fire damage per attack that the wearer would normally take., Lesser Sonic ResistanceLesser Sonic Resistance: This property absorbs the first 5 points of Sonic damage per attack that the wearer would normally take.
- Iron Manacles - Bracers: +4 Protection Required Trait: Chaotic Alignment or Use magic device of 20
- Linen Handwraps - Gloves: +4 Strength, -1 Dexterity, Disease Immunity
- Obsidian Dagger - +2 Dagger: Nullification III Nullification III: Increases the effectiveness of wearer's Negative spells of 3rd level and lower by 20%. - Required Level: 4
- Rusted Shirt - +3 Chain shirt - Required Level: 4
- Serpentbranch - +2 Longbow: Poison, Proof Against Poison - Required Level: 4
- Sigil of Stormreach - Ring: +2 Charisma, +5 Diplomacy
- Silverflame Hauberk - +2 Half plate: Devotion III Devotion III: Increases the effectiveness of wearer's Positive (Healing) spells of 3rd level and lower by 20%. - Required Level: 4
- Skeleton Key - Trinket: +7 Open lock
- Sparkstriker - +1 Heavy pick: Adamantine, Shocking Burst - Required Level: 4
- Switchblade Boots - Boots: +10 Bluff
- Trapsmith's Toolbelt - Belt: +5 Disable Device+5 Disable Device: Provides a +5 competence bonus to the wearer's Disable Device skill., +7 Repair
- Voice of the Master - Trinket: +1 Good luck, Heroic Inspiration (+5% addtional xp from quest completions) (guaranteed to be in the list)
- Wighthide Armor - +2 Hide armor: +1 Strength - Required Level: 4
- Wrath of Syberys - +2 Heavy steel shield: Blinding 3/rest, +3 Reflex save - Required Level: 4
Level 8-10 quests
- Blood Machete - +1 Kukri: Slicing - Required Level: 5
- Bubble Belt - Belt: Underwater action, +10 Swim, Water breathing 3/rest - Required Level: 7
- Cesti - Gloves: +2 Strength, +1 Dexterity - Required Level: 7
- Cliffdiver Luck Charms - Bracers: +7 Swim, +7 Jump, +5% Striding - Required Level: 7
- Filtration Module - +1 Docent: +5 Repair, +4 Poison save - Required Level: 4
- Hobnail Boots - Boots: +15 Balance - Required Level: 7
- Jeweler's Loupe - Goggles: +7 Haggle, +7 Disable device - Required Level: 7
- Mummified Bat - Trinket: +5 Listen, +5 Spot, continuous Feather falling - Required Level: 7
- Oilskin Tunic - +1 Leather Armor: Acid resistance - Required Level: 4
- Phantasmic Masque - Helm: Greater Nullification VGreater Nullification V: Increases the effectiveness of wearer's Negative spells of 5th level and lower by 40%., -1 Constitution - Required Level: 7
- Piledriver - +2 Maul (2d6 dmg): +2 Strength, -1 Dexterity, -5 Balance - Required Level: 4
- Poison Ring - Ring: +2 Constitution, +3 Poison save - Required Level: 7
- Quicksilver Cassok - Robe: +20% Striding - Required Level: 6
- Quilted Cape - Cloak: Sonic resistance, +7 Move silently, Resistance +2 - Required Level: 7
- Scavanged Warplate - +5 Half plate (Armor Bonus 12): Adamantine - Required Level: 4
- Shamanic Staff - +2 Quarterstaff: True Chaos, Lesser Glaciation IIILesser Glaciation III: Increases the effectiveness of wearer's Cold spells of 3rd level and lower by 10%., Lesser Combustion IIILesser Combustion III: Increases the effectiveness of wearer's Fire spells of 3rd level and lower by 10%. - Required Level: 4
- Sheridan's Ruin - +2 Rapier: Keen - Required Level: 4
- Sheridan's Wrack - +2 Dagger: Keen - Required Level: 4
- Shrunken Head - Necklace: Resistance +3 - Required Level: 7
- Snowstar - +2 Shuriken: Icy Burst, Returning - Required Level: 4
- Swampscale Armor - +3 Scale mail: +7 Swim - Required Level: 4
- Wharfrat's Plank - +3 Heavy wooden shield: +7 Swim - Required Level: 4
Level 9-10 quests
- Accomplice - Cloak: +10 Hide, +10 Move silently, -1 Charisma - Required Level: 9
- Asbestos Booties - Boots: Fire resistance, -2 Reflex save - Required Level: 9
- Bracer of Spiderkind - Bracers: +2 Poison save, Summon monster IV 3/rest - Required Level: 9
- Brass Beaver - Ring: +7 Repair, Repair moderate damage 3/rest - Required Level: 9
- Brilliant Docent of the Dawn - +1 Docent: Wizardry I, Aid 3/rest - Required Level: 6
- Coin Belt - Belt: Command, +10 Haggle - Required Level: 9
- Crystal Prism - Trinket: Suggestion 3/rest - Required Level: 9
- Domus' Cuirass - +4 Breastplate (Max Dex 4) - Required Level: 6
- Fencer's Garb - +3 Leather Armor: Spearblock - Required Level: 6
- Glacial Casque - Helm: Greater Glaciation IVGreater Glaciation IV: Increases the effectiveness of wearer's Cold spells of 4th level and lower by 40%. - Required Level: 9
- Guard of the Shogun - +3 Splint mail: +5 Intimidate, +3 Diplomacy - Required Level: 6
- Jeweled Hammer - +3 Warhammer: Command, Impact - Required Level: 6
- Kundarak Trooper's Shield - Steel tower shield: Heroism 3/rest - Required Level: 6
- Penny Whistle - Necklace: Summon monster III 5/rest - Required Level: 9
- Rabbit Gloves - Gloves: Good luck - Required Level: 9
- Ratcatcher - +2 Light crossbow: Vermin BaneVermin Bane: +2 enhancement bonus and +2d6 damage versus Vermins - Required Level: 6
- Retribution - +1 Longsword: Holy, True Law, Pure Good Required Trait: Lawful Good Alignment or Use magic device of 20 - Required Level: 6
- 100 +5 Screaming Amethyst Arrows - 100x +5 Arrows, 50% Returning, Screaming (Dosen't bind on acquire)
- Spectacular Optics - Goggles: +4 Reflex save, +3 Protection - Required Level: 9
- Thanatos Weave - Robe: Deathblock, +2 Armor Bonus - Required Level: 6
- Theurgic Stave - +1 Quarterstaff: Adamantine, Elemental BaneElemental Bane: +2 enhancement bonus and +2d6 damage versus Elementals, +5 Spot - Required Level: 6
Level 11 quest
[edit] Outsider Tokens Collectible
From Invaders!, level 12 quest
Level 12 quest
You must pay Adamantine ore to forge these items (Each instance has 15 of them).
[edit] Relic Collectible
[edit] Elven Relics
- Elfcrafted Chain Armor - +3 Breastplate, Mithril, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Chain Shirt - +3 Chain shirt, Mithril, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Docent - +3 Docent, Evocation Focus, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Plate Armor - +3 Full plate, Mithril, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Robe - Robe, +3 Armor bonus, Evocation Focus, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
[edit] Giant Relics
- Giantcrafted Chain Armor - +5 Chainmail, Admantine, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Chain Shirt - +5 Chain shirt, Admantine, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Docent - +5 Docent, Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Plate Armor - +5 Full plate, Admantine, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Robe - Robe, +4 Armor bonus, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
[edit] Dragon Relics
- Dragoncrafted Breastplate - +4 Breastplate, Cure Serious Wounds 1/rest
- Dragoncrafted Docent - +4 Docent, Greater Devotion IVGreater Devotion IV: Increases the effectiveness of wearer's Positive (Healing) spells of 4th level and lower by 40%., Wizardry IIIWizardry III: This item grants the wearer +75 maximum spell points. Sorcerers gain up to double spell points from items.
- Dragoncrafted Leather Armor - +4 Leather Armor, +10 Disable Device, +7 Spot, +3 Reflex
- Dragoncrafted Full Plate - +4 Full plate, Sacred, Wizardry IIIWizardry III: This item grants the wearer +75 maximum spell points. Sorcerers gain up to double spell points from items.
- Dragoncrafted Robe - Robe, +4 Armor Bonus, Conjuration Focus, Wizardry IIIWizardry III: This item grants the wearer +75 maximum spell points. Sorcerers gain up to double spell points from items.
[edit] Dragon Scales Collectible
from Gianthold Tor, level 14 quest
[edit] 25 Black Dragon Scales
- Black Dragonhide Armor - +5 Leather Armor (3 base armor): Disable Device +13Disable Device +13: Provides a +13 competence bonus to the wearer's Disable Device skill., Search +13Search +13: Provides a +13 competence bonus to the wearer's Search skill., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Ranged Alacrity 10%
- Black Dragonplate Armor - +5 Full plate (9 base armor): Sacred, Wizardry VWizardry V: This item grants the wearer +125 maximum spell points. Sorcerers gain up to double spell points from items., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Undead Guard
- Black Dragonscale Armor - +5 Scale Armor (6 base armor): Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Heal
HealCaster lvl: 1 Charges: (1/day) (1/day)
- Black Dragonscale Docent - +5 Docent: Disable Device +13Disable Device +13: Provides a +13 competence bonus to the wearer's Disable Device skill., Search +13Search +13: Provides a +13 competence bonus to the wearer's Search skill., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Ranged Alacrity 10%
- Black Dragonscale Robe - Robe: +5 Armor bonus, Wizardry VWizardry V: This item grants the wearer +125 maximum spell points. Sorcerers gain up to double spell points from items., Greater Evocation Focus, Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take.
[edit] 25 Blue Dragon Scales
- Blue Dragonhide Armor - +5 Leather Armor (3 base armor): Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonplate Armor - +5 Full plate (9 base armor): Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonscale Armor - +5 Scale Armor (6 base armor): Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonscale Docent - +5 Docent: Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonscale Robe - Robe: +4 Armor bonus, Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
[edit] 25 White Dragon Scales
- White Dragonhide Armor - +5 Leather Armor (3 Base armor): Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonplate Armor - +5 Full plate (9 base armor): Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonscale Armor - +5 Scale Armor (6 Base armor): Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonscale Docent - +5 Docent: Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonscale Robe - Robe: +6 Armor bonus, Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
[edit] Tattered Tapestries Collectible
Items are all minimum level 11.
- Minos Legens - Helm: Feat: Toughness, Heavy FortificationHeavy Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 100% chance that the critical hit or the sneak attack is negated and damage is rolled normally.
- Muffled Vneer - Helm: Move Silently+10, Hide+10, Search+10
- Seraphim - Helm: Sacred, Hallowed, Abjuration Focus, Devotion VI Devotion VI: Increases the effectiveness of wearer's Positive (Healing) spells of 6th level and lower by 20%.
- Totemic Lavalier -Helm: Magi, Intelligence+4, Charisma+4
- Tradusor - Helm: Wisdom, Reflex save+4
- Undying Gaze - Helm: Intimidate+10, Shatter+6, Fear 1/1day
Turn in a completed Shield (8 pieces) to Racella Unary and receive a shield from the list.
- Adherence - +3 Tower Shield: DR 3/-, Enchantment Save +6
- Arrondi - +4 Large Shield: Feather falling, Adamantine, Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally.
- Bijio - +4 Large Shield: Proof Against Poison, Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of Fire damage per attack that the wearer would normally take., Improved Empower Healing I
- Death's Door - +4 Large Shield: Fearsome, Deathblock
- Fanion - +4 Large Shield: Twilight, Mithral, Magi, Greater False LifeGreater False Life: Grants the wearer +30 maximum hit points.
- Sorrel - +5 Large Shield: Protection +4, Resistance +4
- Talon - +3 Large Shield (DR4, Base Dmg: 2d6, Crit: 19-20 /x3): Maiming, Keen
Turn in a completed Tome (8 pieces) to Bilk Howland and receive a weapon from the list.
- Coronation - +5 Morningstar: Persuasion, Greater Elf BaneGreater Elf Bane: +4 enhancement bonus and +3d6 damage versus Elves, Control Undead 1/day
- Deathnip - +5 Heavy pick (19-20 crit): Maiming, Seeker +8
- Phosphor - +5 Heavy mace: Sunburst, Everbright, Righteous, Impact
- Razorend - +5 Shortsword: Bleed, Greater Magical Beast BaneGreater Magical Beast Bane: +4 enhancement bonus and +3d6 damage versus Magical Beasts, Keen, Tendon Slice 10%
- Serrulae - +5 Battleaxe: Vertigo +10, Transmuting, Giant BaneGiant Bane: +2 enhancement bonus and +2d6 damage versus Giants
- Sever - +5 Dwarven axe: Keen, Limb Chopper, Destruction
- Skiver - +5 Dagger: Archmagi, Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Improved Extend I, Improved Empower II
- Twinblade - +5 Bastard sword (2d8 damage):
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